1 |
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10)); (0, 0, 0, 0, 0); |
2 |
if (talkedto == 1 && global.choice == 0 && instance_exists(obj_dialoguer) == 0) |
3 |
{ |
4 |
global.battlegroup = 20; |
5 |
global.flag[200 kills_area_pointer] = 0; |
6 |
global.mercy = 1; |
7 |
instance_create(0, 0, obj_battler); |
8 |
talkedto = 0; |
9 |
} |
10 |
if (global.plot == 10.3) |
11 |
{ |
12 |
alarm[4] = 2;gml_Object_obj_napstablook1_Alarm_4.gmlglobal.interact = 1;
myinteract = 3;
global.msc = 0;
global.typer = 5;
global.facechoice = 0;
global.faceemotion = 0;
global.msg[0] = * i usually come to the RUINS because there's nobody around...Wait for input ;
global.msg[1] = * but today i met somebody nice...Wait for input ;
global.msg[2] = ;
global.msg[3] = * oh,Delay 11 i'm rambling againWait for input ;
global.msg[4] = * i'll get out of your wayWait for inputClose MessageClose Message ;
mydialoguer = instance_create(0, 0, obj_dialoguer);
global.plot = 10.4;
global.flag[36 spared_napstablook] = 1; |
13 |
global.plot = 10.35; |
14 |
} |
15 |
if (global.plot == 10.4 && instance_exists(obj_dialoguer) == 0) |
16 |
{ |
17 |
image_alpha -= 0.05; |
18 |
if (image_alpha < 0.1) |
19 |
{ |
20 |
with (obj_mainchara) |
21 |
uncan = 0; |
22 |
global.plot = 11; |
23 |
global.interact = 0; |
24 |
instance_destroy(); |
25 |
} |
26 |
} |
27 |
if (global.plot == 11) |
28 |
{ |
29 |
with (obj_mainchara) |
30 |
uncan = 0; |
31 |
global.border = 0; |
32 |
global.mercy = 0; |
33 |
instance_destroy(); |
34 |
} |