draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, image_alpha);
if (fun == 0)
script_execute(scr_npcdir, 2);
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10));();