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gml_Object_obj_normaldrop_Create_0

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1
vspeed = 2 + random(1);
2
gravity = 0.2;
3
gravity_direction = 270;
4
y += 245;
5
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
();
6
y -= 245;
7
dont = 0;
8
goal = ystart + 240;
9
if (room == room_water_waterfall2)
10
    goal = ystart + random(480);