1 | vspeed = 2 + random(1); |
2 | gravity = 0.2; |
3 | gravity_direction = 270; |
4 | y += 245; |
5 | scr_depth(); |
6 | y -= 245; |
7 | dont = 0; |
8 | goal = ystart + 240; |
9 | if (room == room_water_waterfall2) |
10 | goal = ystart + random(480); |