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gml_Object_obj_normalplink_Create_0

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1
direction = 60 + random(60);
2
speed = 1 + random(2);
3
gravity_direction = 270;
4
gravity = 0.2;
5
image_alpha = 1;
6
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
();