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gml_Object_obj_nospear_Create_0

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1
x = 0;
2
y = 0;
3
image_alpha = 0.5;
4
image_xscale = 20;
5
image_yscale = 20;
6
phase = 0;
7
if (room == room_water_undynebridgeend)
8
    sprite_index = spr_nospear2;