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gml_Object_obj_paphouse_entrance_Other_12

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1
global.interact = 3;
2
if (global.flag[7 true_pacifist] == 0)
3
    instance_create(0, 0, obj_musfadeout);
4
instance_create(0, 0, obj_unfader);
5
if (touched == 0)
6
{
7
    alarm[2] = 13;
gml_Object_obj_paphouse_entrance_Alarm_2.gml

global.entrance = 1; instance_create(0, 0, obj_persistentfader); room_goto(room_tundra_sanshouse Snowdin Town: Papyrus and Sans's house); snd_play(snd_chug);
8
    touched = 1;
9
}
10
if (global.flag[88 dated_papyrus] == 1)
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    global.flag[88 dated_papyrus] = 2;