Undertale script viewer

← back to main script listing

gml_Object_obj_papyrus1_Alarm_0

(view raw script w/o annotations or w/e)
1
with (obj_cosmeticblcon)
2
    instance_destroy();
3
conversation = 4;
4
alarm[1] = 2;
gml_Object_obj_papyrus1_Alarm_1.gml

if (look == 27) conversation = 5; if (look == 26) { papyrus.sprite_index = papyrus.rtsprite; sans.sprite_index = sans.rtsprite; alarm[1] = 30; look += 1; } if (look == 25) { papyrus.sprite_index = papyrus.lsprite; sans.sprite_index = sans.lsprite; alarm[1] = 50; look += 1; } if (look == 24) { pp = floor(random(4)); ss = floor(random(4)); if (pp == 0) papyrus.sprite_index = papyrus.dsprite; if (pp == 1) papyrus.sprite_index = papyrus.rsprite; if (pp == 2) papyrus.sprite_index = papyrus.usprite; if (pp == 3) papyrus.sprite_index = papyrus.lsprite; if (ss == 0) sans.sprite_index = sans.dsprite; if (ss == 1) sans.sprite_index = sans.rsprite; if (ss == 2) sans.sprite_index = sans.usprite; if (ss == 3) sans.sprite_index = sans.lsprite; alarm[1] = 1; spinagain += 1; if (spinagain > 37) look = 25; } if (look == 23) { if (papyrus.sprite_index == papyrus.lsprite) papyrus.sprite_index = papyrus.usprite; else papyrus.sprite_index = papyrus.lsprite; if (sans.sprite_index == sans.lsprite) sans.sprite_index = sans.dsprite; else sans.sprite_index = sans.lsprite; alarm[1] = 2; spinagain += 1; if (spinagain > 5) { spinagain = 0; look = 24; } } if (look == 22) { papyrus.sprite_index = papyrus.usprite; sans.sprite_index = sans.lsprite; alarm[1] = 2; look += 1; } if (look == 21) { papyrus.sprite_index = papyrus.lsprite; sans.sprite_index = sans.dsprite; alarm[1] = 2; look += 1; } if (look == 20) { papyrus.sprite_index = papyrus.usprite; sans.sprite_index = sans.lsprite; alarm[1] = 2; look += 1; } if (look == 19) { papyrus.sprite_index = papyrus.lsprite; sans.sprite_index = sans.dsprite; alarm[1] = 2; look += 1; } if (look == 18) { papyrus.sprite_index = papyrus.usprite; sans.sprite_index = sans.lsprite; alarm[1] = 2; look += 1; } if (look == 17) { papyrus.sprite_index = papyrus.lsprite; sans.sprite_index = sans.dsprite; alarm[1] = 2; look += 1; } ...