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gml_Object_obj_papyrus_friendc_Step_1

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1
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
(0, 0, 0, 0, 0);
2
if (fun == 0)
3
{
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    if (instance_exists(obj_face_papyrus))
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        image_index = obj_face_papyrus.image_index;
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    else
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        image_index = 0;
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    script_execute(scr_npcdir, 2);
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}