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gml_Object_obj_papyrus_friendscene_Draw_0

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1
draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, c_white, 1);
2
if (shock == 0)
3
    draw_sprite_ext(spr_papyrushead_variety, face, x + 40, y - 2, 2, 2, 0, c_white, 1);
4
if (shock == 1)
5
    draw_sprite_ext(spr_papface_fatal, 0, x + 40, y - 2, 2, 2, 0, c_white, 1);