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gml_Object_obj_papyrus_houseoutside_Step_0

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if (myinteract == 1)
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{
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    global.interact = 1;
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    alarm[0] = 1;
gml_Object_obj_papyrus_houseoutside_Alarm_0.gml

myinteract = 3; global.msc = 0; global.typer = 19; global.facechoice = 4; global.faceemotion = 0; if (global.flag[66 flirted_papyrus_fight] == 1) global.msg[0] =
SO YOU CAME
BACK TO HAVE A
DATE WITH ME!Wait for input
scr_gettext("obj_papyrus_houseoutside_109")
; else global.msg[0] =
SO YOU CAME
BACK TO SEE ME!Wait for input
scr_gettext("obj_papyrus_houseoutside_110")
; global.msg[1] =
\E3YOU MUST BE
REALLY SERIOUS
ABOUT THIS...Wait for input
scr_gettext("obj_papyrus_houseoutside_111")
; global.msg[2] =
\E2I'LL HAVE TO TAKE
YOU SOMEPLACE
REALLY SPECIAL...Wait for input
scr_gettext("obj_papyrus_houseoutside_112")
; global.msg[3] =
\E0A PLACE I LIKE
TO SPEND A LOT
OF TIME!!!Wait for inputClose MessageClose Message
scr_gettext("obj_papyrus_houseoutside_113")
; mydialoguer = instance_create(0, 0, obj_dialoguer); talkedto += 1; con = 1;
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    myinteract = 2;
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}
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if (myinteract == 3)
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{
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    if (instance_exists(mydialoguer) == 0 && con == 0)
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    {
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        global.interact = 0;
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        myinteract = 0;
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    }
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}