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gml_Object_obj_parsnik_body_Draw_0

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1
if (pause == 0)
2
{
3
    siner += 1;
4
    timer += 1;
5
    draw_sprite_ext(spr_parsnik_headwrap, 0, x + 14, y + 24 + (sin(1.5 + (siner / 5)) * 2), 2, 2, 0, c_white, 1);
6
    draw_sprite_ext(spr_parsnik_snake1, floor(siner / 6), x + 32, y + 52 + (sin(siner / 5) * 1.5), 2, 2, sin(siner / 5) * 6, c_white, 1);
7
    draw_sprite_ext(spr_parsnik_snake5, floor((siner + 8) / 6), x + 74, y + 52 + (sin(2 + (siner / 5)) * 1.5), 2, 2, -sin(2 + (siner / 5)) * 6, c_white, 1);
8
    draw_sprite_ext(spr_parsnik_snake2, floor((siner + 2) / 5.5), x + 38, y + 46 + (sin(0.5 + (siner / 5)) * 1.5), 2, 2, sin(siner / 5) * 2, c_white, 1);
9
    draw_sprite_ext(spr_parsnik_snake4, floor((siner + 6) / 5.5), x + 60, y + 46 + (sin(1.5 + (siner / 5)) * 1.5), 2, 2, -sin(siner / 5) * 2, c_white, 1);
10
    draw_sprite_ext(spr_parsnik_snake3, floor((siner + 4) / 5), x + 52, y + 50 + (sin(1 + (siner / 5)) * 1.5), 2, 2, 0, c_white, 1);
11
    draw_sprite_ext(spr_parsnik_head, floor(siner / 12), x + 24, y + 46, 2, 2, 0, c_white, 1);
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}
13
else
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{
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    siner = 0;
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    timer = 0;
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    draw_sprite_ext(spr_parsnik_hurt, 0, x, y, 1, 1, 0, c_white, 1);
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}