1 | if (t == 1 && instance_exists(OBJ_WRITER) == 0) |
2 | { |
3 | exception = 0; |
4 | if (exception == 0) |
5 | instance_destroy(); |
6 | global.interact = 0; |
7 | if (room == room_fire8) |
8 | { |
9 | snd_play(snd_switchpull_n); |
10 | obj_bluelaser_o.active = 2; |
11 | instance_destroy(); |
12 | } |
13 | } |