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gml_Object_obj_phonecall_room_Step_0

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1
if (t == 1 && instance_exists(OBJ_WRITER) == 0)
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{
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    exception = 0;
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    if (exception == 0)
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        instance_destroy();
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    global.interact = 0;
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    if (room == room_fire8)
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    {
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        snd_play(snd_switchpull_n);
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        obj_bluelaser_o.active = 2;
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        instance_destroy();
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    }
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}