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gml_Object_obj_pie_pickup_Step_1

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1
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
(0, 0, 0, 0, 0);
2
if (global.flag[103 got_bscotch_pie] != 1 && instance_exists(obj_dialoguer) == 0)
3
{
4
    instance_destroy();
5
    global.interact = 0;
6
}