1 | timer += 1; |
2 | draw_sprite(spr_steamer_bottom, 0, x, y); |
3 | draw_sprite(spr_steamer_top, 0, x, y + (f_l * 3)); |
4 | if (timer == 30) |
5 | { |
6 | f_l = 0; |
7 | f_d = 1; |
8 | } |
9 | if (timer > 30 && timer < 50) |
10 | { |
11 | instance_create(x + 7, y + 6 + (f_l * 3), obj_steamplume2); |
12 | f_l += 0.3; |
13 | if (f_l >= 3) |
14 | timer = 50; |
15 | } |
16 | if (timer >= 50 && timer < 90) |
17 | { |
18 | f_l -= 0.1; |
19 | if (f_l <= 0) |
20 | { |
21 | f_l = 0; |
22 | timer = 25; |
23 | } |
24 | } |