Undertale script viewer

← back to main script listing

gml_Object_obj_purpledude_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 0)
2
{
3
    if (myinteract == 1)
4
    {
5
        global.interact = 1;
6
        alarm[0] = 1;
gml_Object_obj_purpledude_Alarm_0.gml

myinteract = 3; global.msc = 680; global.typer = 5; global.facechoice = 0; global.faceemotion = 0; if (global.flag[85 have_umbrella] == 1) { global.msc = 0; global.msg[0] =
* Ahhh...Delay 11
* No umbrellas allowed!Wait for inputClose MessageClose Message
scr_gettext("obj_purpledude_111")
; } mydialoguer = instance_create(0, 0, obj_dialoguer); talkedto += 1;
7
        myinteract = 2;
8
    }
9
    if (myinteract == 3)
10
    {
11
        if (instance_exists(mydialoguer) == 0)
12
        {
13
            global.interact = 0;
14
            myinteract = 0;
15
        }
16
    }
17
}