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gml_Object_obj_purpledude_Step_1

(view raw script w/o annotations or w/e)
1
scr_npc_anim
scr_npc_anim

tt = 0; if (myinteract == 3) { if (instance_exists(OBJ_WRITER)) { image_speed = 0.2; if (OBJ_WRITER.halt != 0) tt = 1; } else { tt = 1; } } if (tt == 1) { image_speed = 0; image_index = 0; }
();
2
if (con == 1 && instance_exists(OBJ_WRITER) == 0)
3
{
4
    global.interact = 1;
5
    con = 2;
6
    alarm[4] = 20;
7
}
8
if (con == 2)
9
    global.interact = 1;
10
if (con == 3)
11
{
12
    global.phasing = 1;
13
    obj_mainchara.vspeed = 3;
14
    con = 4;
15
}
16
if (con == 4)
17
{
18
    if (obj_mainchara.y > (y - 10))
19
    {
20
        obj_mainchara.vspeed = 0;
21
        con = 5;
22
        alarm[4] = 20;
23
    }
24
}
25
if (con == 6)
26
{
27
    pil = instance_create(x + 10, y + 20, obj_waterpillar);
28
    con = 7;
29
    alarm[4] = 3;
30
}
31
if (con == 8)
32
{
33
    visible = false;
34
    obj_mainchara.visible = false;
35
    con = 9;
36
    alarm[4] = 30;
37
}
38
if (con == 10)
39
{
40
    instance_create(0, 0, obj_unfader);
41
    con = 11;
42
    global.entrance = 24;
43
    alarm[4] = 10;
44
}
45
if (con == 12)
46
{
47
    instance_create(0, 0, obj_persistentfader);
48
    if (room == room_water9)
49
        room_goto(room_water7 Waterfall - Boat plank);
50
    if (room == room_water7)
51
        room_goto(room_water9 Waterfall - Bush after spear dodging);
52
    con = 13;
53
}
54
if (con == 20)
55
{
56
    con = 21;
57
    alarm[4] = 20;
58
}
59
if (con == 21)
60
{
61
    global.interact = 1;
62
    visible = false;
63
    obj_mainchara.visible = false;
64
    obj_mainchara.x = x;
65
    obj_mainchara.y = y - 8;
66
}
67
if (con == 22)
68
{
69
    pil = instance_create(x + 10, y + 20, obj_waterpillar);
70
    con = 23;
71
    alarm[4] = 3;
72
}
73
if (con == 24)
74
{
75
    obj_mainchara.visible = true;
76
    visible = true;
77
    con = 25;
78
    alarm[4] = 20;
79
}
80
if (con == 26)
81
{
82
    global.phasing = 1;
83
    obj_mainchara.image_speed = 0.25;
84
    global.facing = 2;
85
    obj_mainchara.vspeed = -3;
86
    alarm[4] = 6;
87
    con = 27;
88
}
89
if (con == 28)
90
{
91
    obj_mainchara.vspeed = 0;
92
    global.facing = 0;
93
    obj_mainchara.image_speed = 0;
94
    con = 29;
95
    alarm[4] = 20;
96
    global.phasing = 0;
97
}
98
if (con == 30)
99
{
100
    global.msg[0] = 
* Thanks for stepping on
my face.Delay 11
* Here's the 3 gold.Wait for input
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_purpledude_249")
;
101
    global.msg[1] = 
* (You got 3 gold.)Wait for inputClose MessageClose Message
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_purpledude_250")
;
102
    global.gold += 3;
103
    global.msc = 0;
104
    scr_regulartext
scr_regulartext

global.typer = 5; global.facechoice = 0; global.faceemotion = 0; global.msc = 0; instance_create(0, 0, obj_dialoguer);
();
105
    con = 31;
106
}
107
if (con == 31 && instance_exists(OBJ_WRITER) == 0)
108
{
109
    global.interact = 0;
110
    con = 0;
111
}