scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10));(0, 0, 0, 0, 0);
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10));();
if (global.flag[31 pushed_rock_1] == 1)
x = 280;