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gml_Object_obj_pushrock1_Step_0

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1
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
(0, 0, 0, 0, 0);
2
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
();
3
if (global.flag[31 pushed_rock_1] == 1)
4
    x = 280;