1 | dmgamt = ceil(global.hp / 2); |
2 | global.hp -= dmgamt; |
3 | if (global.hp <= 1) |
4 | { |
5 | global.hp = 1; |
6 | q = 8; |
7 | } |
8 | snd_play(snd_hurt1); |
9 | global.hshake = 2; |
10 | global.shakespeed = 2; |
11 | global.vshake = 2; |
12 | instance_create(0, 0, obj_shaker); |
13 | global.invc = 20; |