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gml_Object_obj_rainbowbolt_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, image_blend, image_alpha);
2
if (image_alpha > 0.8)
3
{
4
    draw_set_color(c_white);
5
    ossafe_fill_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom - 1);
6
}
7
non = 1;