1 |
alarm[1] = 1;gml_Object_obj_rainer_Alarm_1.gmlalarm[1] = 1;
repeat (2)
{
if (room == room_water_waterfall)
instance_create((view_xview[0] - 40) + random(360), view_yview[0] - random(50) - 70, obj_normaldrop);
if (room == room_water_waterfall2)
instance_create(120 + random(60), view_yview[0] - random(240), obj_normaldrop);
}
if (room == room_water_waterfall4)
{
d = instance_create(random(340), view_yview[0] - random(50) - 90, obj_normaldrop);
d.dont = 1;
d = instance_create(random(180) + 340, view_yview[0] - random(50) - 130, obj_normaldrop);
d.dont = 1;
} |