scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10));(0, 0, 0, 0, 0);
scr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10));
depth = 50000 - ((y * 10) + (sprite_height * 10));