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gml_Object_obj_readable_room_editor_Alarm_0

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1
myinteract = 3;
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global.msc = 0;
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global.typer = 5;
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global.facechoice = 0;
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global.faceemotion = 0;
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global.msg[0] = "%%";
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global.msg[0] = xstring1;
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if (xno == 1)
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{
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    global.msg[1] = xstring2;
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    global.msg[2] = "%%";
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}
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mydialoguer = instance_create(0, 0, obj_dialoguer);