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gml_Object_obj_risespearbullet_Alarm_1

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1
visible = true;
2
if (type == 0)
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{
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    image_yscale = 1;
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    vspeed = -1;
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}
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if (type == 1)
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{
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    image_yscale = -1;
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    y -= 150;
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    vspeed = 1;
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}
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snd_play(snd_spearappear);