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gml_Object_obj_rotategen_Create_0

(view raw script w/o annotations or w/e)
1
myself = -1;
2
number = global.bulletvariable[0];
3
radius = global.bulletvariable[1];
4
bullettype = global.bulletvariable[2];
5
angle = 0;
6
angleadd = 360 / number;