Undertale script viewer

← back to main script listing

gml_Object_obj_roundedge_Draw_0

(view raw script w/o annotations or w/e)
1
if (edge == 0)
2
    edge = 0.1;
3
if (part == 0)
4
    part = 1;
5
wp = w0 / part;
6
hp = h0 / part;
7
lside = view_xview[0];
8
rside = view_xview[0] + view_wview[0];
9
side = 0;
10
curx = 0;
11
size = 1;
12
col += 1;
13
color = make_color_hsv(col, 233, 200);
14
if (col > 254)
15
    col = 0;
16
for (i = 0; i < part; i += 1)
17
{
18
    draw_sprite_part_ext(image, image_index, (wp * i) + x, 0, wp * i, 999, ((room_width / 2) + (wp * i)) - 6, 0 - ((wp * i) / 2), i, i, color, image_alpha);
19
    draw_sprite_part_ext(image, image_index, (wp * i) + x, 0, wp * i, 999, ((room_width / 2) - (wp * i)) + 6, 0 - ((wp * i) / 2), -i, i, color, image_alpha);
20
}
21
x += rotspeed;
22
if (x > 800)
23
    x -= 800;
24
if (x < 0)
25
    x += 800;
26
ftimer += 1;
27
if (ftimer > 630 && ftimer < 671)
28
{
29
    falpha += 0.025;
30
    draw_set_alpha(falpha);
31
    draw_set_color(c_white);
32
    ossafe_fill_rectangle(-10, -10, 999, 999);
33
}
34
if (ftimer >= 671 && ftimer < 685)
35
{
36
    image_alpha = 0.5;
37
    falpha -= 0.1;
38
    draw_set_alpha(falpha);
39
    draw_set_color(c_white);
40
    ossafe_fill_rectangle(-10, -10, 999, 999);
41
}
42
if (ftimer == 671)
43
{
44
    with (obj_asriel_body)
45
    {
46
        aligncon = 4;
47
        specialnormal = 0;
48
    }
49
    global.turntimer = -2;
50
    if (global.mnfight == 2)
51
        global.msg[0] = 
* "The true final battle" was
finally beginning.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_roundedge_135")
;
52
}
53
draw_set_alpha(1);