1 |
if (instance_exists(obj_mainchara)) |
2 |
{ |
3 |
if (movement == 1) |
4 |
{ |
5 |
if (obj_mainchara.x != obj_mainchara.xprevious || obj_mainchara.y != obj_mainchara.yprevious) |
6 |
{ |
7 |
shouldir = -1; |
8 |
jim = distance_to_object(obj_mainchara); |
9 |
if (jim < 80) |
10 |
{ |
11 |
movement = 0; |
12 |
alarm[0] = 15; |
13 |
if (abs(x - obj_mainchara.x) >= abs(y - obj_mainchara.y)) |
14 |
{ |
15 |
vspeed = 0; |
16 |
if (x > obj_mainchara.x) |
17 |
{ |
18 |
hspeed = 4; |
19 |
x += 4; |
20 |
shoulddir = 0; |
21 |
} |
22 |
else |
23 |
{ |
24 |
hspeed = -4; |
25 |
x -= 4; |
26 |
shoulddir = 2; |
27 |
} |
28 |
hedge = 0; |
29 |
} |
30 |
else |
31 |
{ |
32 |
hspeed = 0; |
33 |
if (y > obj_mainchara.y) |
34 |
{ |
35 |
vspeed = 4; |
36 |
y += 4; |
37 |
shoulddir = 3; |
38 |
} |
39 |
else |
40 |
{ |
41 |
vspeed = -4; |
42 |
y -= 4; |
43 |
shoulddir = 1; |
44 |
} |
45 |
vedge = 0; |
46 |
} |
47 |
} |
48 |
} |
49 |
} |
50 |
if (y < u && vspeed < 0) |
51 |
{ |
52 |
vspeed = 0; |
53 |
vedge = 1; |
54 |
y = u; |
55 |
} |
56 |
if (y > d && vspeed > 0) |
57 |
{ |
58 |
vspeed = 0; |
59 |
vedge = 2; |
60 |
y = d; |
61 |
} |
62 |
if (x > r && hspeed > 0) |
63 |
{ |
64 |
hspeed = 0; |
65 |
hedge = 2; |
66 |
x = r; |
67 |
} |
68 |
if (x < l && hspeed < 0) |
69 |
{ |
70 |
hspeed = 0; |
71 |
hedge = 1; |
72 |
x = l; |
73 |
} |
74 |
if (vedge > 0 || hedge > 0) |
75 |
{ |
76 |
if (xmovement == 1) |
77 |
{ |
78 |
if (obj_mainchara.x != obj_mainchara.xprevious || obj_mainchara.y != obj_mainchara.yprevious) |
79 |
{ |
80 |
vspeed = 0; |
81 |
hspeed = 0; |
82 |
if (vedge == 1 && hedge == 1) |
83 |
{ |
84 |
if (shoulddir == 2) |
85 |
vspeed = 4; |
86 |
if (shoulddir == 1) |
87 |
hspeed = 4; |
88 |
hedge = 0; |
89 |
vedge = 0; |
90 |
} |
91 |
if (vedge == 2 && hedge == 2) |
92 |
{ |
93 |
if (shoulddir == 3) |
94 |
hspeed = -4; |
95 |
if (shoulddir == 0) |
96 |
vspeed = -4; |
97 |
hedge = 0; |
98 |
vedge = 0; |
99 |
} |
100 |
if (vedge == 2 && hedge == 1) |
101 |
{ |
102 |
if (shoulddir == 2) |
103 |
vspeed = -4; |
104 |
if (shoulddir == 3) |
105 |
hspeed = 4; |
106 |
hedge = 0; |
107 |
vedge = 0; |
108 |
} |
109 |
if (vedge == 1 && hedge == 2) |
110 |
{ |
111 |
if (shoulddir == 1) |
112 |
hspeed = -4; |
113 |
if (shoulddir == 0) |
114 |
vspeed = 4; |
115 |
hedge = 0; |
116 |
vedge = 0; |
117 |
} |
118 |
if (hedge == 1 || hedge == 2) |
119 |
{ |
120 |
vspeed = choose(4, -4); |
121 |
hedge = 0; |
122 |
} |
123 |
if (vedge == 1 || vedge == 2) |
124 |
{ |
125 |
hspeed = choose(4, -4); |
126 |
vedge = 0; |
127 |
} |
128 |
movement = 0; |
129 |
xmovement = 0; |
130 |
alarm[0] = 12; |
131 |
} |
132 |
} |
133 |
} |
134 |
mykid.x = x; |
135 |
mykid.y = y; |
136 |
if (mykid.using == 1) |
137 |
instance_destroy(); |
138 |
} |