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gml_Object_obj_sans_actor_Create_0

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1
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
(0, 0, 0, 0, 0);
2
image_speed = 0.334;
3
dsprite = spr_sans_d;
4
usprite = spr_sans_u;
5
lsprite = spr_sans_l;
6
rsprite = spr_sans_r;
7
dtsprite = spr_sans_d;
8
utsprite = spr_sans_u;
9
ltsprite = spr_sans_l;
10
rtsprite = spr_sans_r;
11
myinteract = 0;
12
facing = 0;
13
fun = 0;