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gml_Object_obj_sans_actor_Step_0

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1
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
(0, 0, 0, 0, 0);
2
if (fun == 0)
3
{
4
    myinteract = 0;
5
    if (speed == 0)
6
    {
7
        image_index = 0;
8
        image_speed = 0;
9
    }
10
    if (speed > 0)
11
        image_speed = 0.2;
12
}