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gml_Object_obj_sans_z_battle_Step_0
(view raw script w/o annotations or w/e)
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1
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hspeed = 2;
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2
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siner += 1;
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3
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x += sin(siner / 4);
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4
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y += cos(siner / 4);
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5
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if (image_xscale < 1)
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6
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image_xscale += 0.04;
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7
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if (image_yscale < 1)
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8
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image_yscale += 0.04;
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9
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if (siner > 60)
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10
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{
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11
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image_alpha -= 0.1;
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12
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if (image_alpha < 0.1)
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13
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instance_destroy();
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14
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}
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