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gml_Object_obj_sansbasemententer_Step_0

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1
if (noke == 0 && instance_exists(OBJ_WRITER) == 0)
2
{
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    global.interact = 1;
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    instance_create(obj_mainchara.x, obj_mainchara.y + 15, obj_door_s_musfade);
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    noke = 1;
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}