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gml_Object_obj_sansshadowgen_Create_0

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1
shadow = 0;
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level = 0;
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prev_s = 3;
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laser_d = 0;
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shadow_num = 0;
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shadow_max = 6;
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with (obj_borderparent)
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    instaborder = 1;
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global.border = -1;
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event_user(0);