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gml_Object_obj_savepoint_fake_Create_0

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1
myinteract = 0;
2
image_speed = 0.25;
3
depth = 50000 - (y * 10);
4
con = 0;
5
drawthis = 0;
6
crack = 0;
7
shake = -1;
8
nowxx = 0;
9
nowyy = 0;
10
obj_screen.messed = 2;