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gml_Object_obj_shockblock_Alarm_0

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1
obj_mainchara.x = memoryx;
2
obj_mainchara.y = memoryy;
3
if (obj_mainchara.y > 134 && obj_mainchara.x < 145)
4
    obj_mainchara.y = 134;
5
shocking = 0;
6
global.interact = 0;
7
snd_stop(snd_shock);