1 |
draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, 0, c_white, image_alpha); |
2 |
if (fade == 1) |
3 |
{ |
4 |
image_alpha -= 0.08; |
5 |
image_xscale -= 0.06; |
6 |
} |
7 |
if (image_xscale < 0.08) |
8 |
instance_destroy(); |
9 |
if (instance_number(obj_targetparent) == 0 && hit == 0) |
10 |
{ |
11 |
hit = 1; |
12 |
if (myscore == 0) |
13 |
{ |
14 |
global.damage = 0; |
15 |
global.hurtanim[global.mytarget] = 5; |
16 |
fade = 1; |
17 |
exit; |
18 |
} |
19 |
if (myscore > 0) |
20 |
{ |
21 |
mons = global.monsterinstance[global.mytarget]; |
22 |
script_execute(scr_attackcalc); |
23 |
damage *= ((myscore / 160) * (4 / num)); |
24 |
damage = round(damage); |
25 |
global.damage = damage; |
26 |
global.damage += round(random(2)); |
27 |
mons.takedamage = global.damage; |
28 |
global.stretch = 2; |
29 |
ht = 100; |
30 |
wd = 100; |
31 |
mons.trgtest = id; |
32 |
critter = 0; |
33 |
if (myscore > (400 * (num / 4))) |
34 |
critter = 1; |
35 |
with (mons) |
36 |
{ |
37 |
trgtest.ht = ht; |
38 |
trgtest.wd = wd; |
39 |
} |
40 |
if (global.weapon == 25) |
41 |
{ |
42 |
instance_create(mons.x + (wd / 2), mons.y + (ht / 2), obj_strongpunch); |
43 |
if (critter == 1) |
44 |
{ |
45 |
with (obj_strongpunch) |
46 |
event_user(5); |
47 |
} |
48 |
global.damagetimer = 10; |
49 |
} |
50 |
if (global.weapon == 49) |
51 |
{ |
52 |
instance_create(mons.x + (wd / 2), mons.y + (ht / 2), obj_gunshot_stab); |
53 |
if (critter == 1) |
54 |
{ |
55 |
with (obj_gunshot_stab) |
56 |
event_user(5); |
57 |
} |
58 |
global.damagetimer = 20; |
59 |
} |
60 |
if (global.weapon == 47) |
61 |
{ |
62 |
instance_create(mons.x + (wd / 2), mons.y + (ht / 2), obj_frypan_impact); |
63 |
if (critter == 1) |
64 |
{ |
65 |
with (obj_frypan_impact) |
66 |
event_user(5); |
67 |
} |
68 |
global.damagetimer = 20; |
69 |
} |
70 |
if (global.weapon == 45) |
71 |
{ |
72 |
instance_create(mons.x + (wd / 2), mons.y + (ht / 2), obj_notebook_attackanim); |
73 |
if (critter == 1) |
74 |
{ |
75 |
with (obj_notebook_attackanim) |
76 |
event_user(5); |
77 |
} |
78 |
global.damagetimer = 24; |
79 |
} |
80 |
global.hurtanim[global.mytarget] = 1; |
81 |
fade = 1; |
82 |
} |
83 |
} |