| 1 | thensc = 0; |
| 2 | sc = abs(floor(check.x / check.hspeed) - floor(fatalx / check.hspeed)); |
| 3 | if (sc < 28) |
| 4 | thensc = 10; |
| 5 | if (sc < 22) |
| 6 | thensc = 15; |
| 7 | if (sc < 16) |
| 8 | thensc = 20; |
| 9 | if (sc < 10) |
| 10 | thensc = 40; |
| 11 | if (sc < 5) |
| 12 | thensc = 50; |
| 13 | if (sc < 4) |
| 14 | thensc = 70; |
| 15 | if (sc < 3) |
| 16 | thensc = 80; |
| 17 | if (sc < 2) |
| 18 | thensc = 90; |
| 19 | if (sc < 1) |
| 20 | { |
| 21 | thensc = 110; |
| 22 | check.x = fatalx; |
| 23 | } |
| 24 | myscore += thensc; |
| 25 | fadebar = instance_create(check.x, check.y, obj_fadebar); |
| 26 | if (sc < 1) |
| 27 | { |
| 28 | fadebar.image_index = 2; |
| 29 | fadebar.image_speed = 1; |
| 30 | snd_play(snd_victor); |
| 31 | } |
| 32 | else if (sc < 5) |
| 33 | { |
| 34 | fadebar.image_index = 1; |
| 35 | snd_play(snd_hit); |
| 36 | } |
| 37 | with (check) |
| 38 | instance_destroy(); |
| 39 | if (myscore > 430) |
| 40 | myscore *= 1.8; |
| 41 | if (myscore >= 400) |
| 42 | myscore *= 1.25; |