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gml_Object_obj_shoetargettest_Other_15

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1
newtarg = instance_create(x + sprite_width + wherex, y, obj_ztarget);
2
newtarg.hspeed = -10;
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if (global.weapon == 49)
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    newtarg.hspeed = -15;
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newtarg.priority = instance_number(obj_targetparent) - 1;
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newtarg.fatalx = fatalx;