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gml_Object_obj_shootguy_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite(sprite_index, image_index, x, y);
2
if (active == 1)
3
{
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    for (i = 0; i < ammo; i += 1)
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        draw_sprite(spr_shotguy_indicator, 0, x + 20 + (i * 10), y - 2);
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}
7
draw_set_color(c_white);
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if (win > 0)
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    draw_set_color(c_lime);
10
draw_rectangle(gridl - 2, gridu - 2, gridr + 1, gridd + 1, true);
11
if (wintimer >= 50)
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    draw_sprite(spr_text_congratulations, 0, (gridr / 2) + (gridl / 2), gridu - 15);
13
if (restart > 0)
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{
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    if (rstype < 99)
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        draw_sprite(spr_text_restart, 0, (gridr / 2) + (gridl / 2), gridu - 15);
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    else
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        draw_sprite(spr_text_restaurant, 0, (gridr / 2) + (gridl / 2), gridu - 15);
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}
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if (active == 0)
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{
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    draw_set_color(c_black);
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    draw_set_alpha(0.4);
24
    ossafe_fill_rectangle(-10, -10, 400, 160);
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    draw_set_alpha(1);
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}