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gml_Object_obj_shop3_Alarm_3

related scripts: Alarm_2 • Alarm_3 • Alarm_4 • Create_0 • Draw_0 • Other_11 • Other_12 • Other_13

(view raw script w/o annotations or w/e)
1
if (global.flag[7 true_pacifist] == 0)
2
    caster_free(shopmus);
3
instance_create(0, 0, obj_persistentfader);
4
room_goto(room_fire_hotelfront_2 Hotland - Hotel Entrance);