instance_create(0, 0, obj_unfader);
alarm[2] = 1;gml_Object_obj_shop4_Alarm_2.gmlif (global.flag[7 true_pacifist] == 0) { caster_set_volume(shopmus, vol); vol -= 0.02; alarm[2] = 1; }
alarm[3] = 40;gml_Object_obj_shop4_Alarm_3.gmlif (global.flag[7 true_pacifist] == 0) caster_free(shopmus); instance_create(0, 0, obj_persistentfader); room_goto(room_fire_hotellobby Hotland - Hotel Lobby [SAVE]);
global.entrance = 20;
global.interact = 3;