instance_create(0, 0, obj_unfader);
alarm[2] = 1;gml_Object_obj_shop5_Alarm_2.gmlif (global.flag[7 true_pacifist] == 0) { caster_set_volume(shopmus, vol); vol -= 0.02; alarm[2] = 1; }
alarm[3] = 40;gml_Object_obj_shop5_Alarm_3.gmlif (global.flag[7 true_pacifist] == 0) caster_free(shopmus); instance_create(0, 0, obj_persistentfader); room_goto(room_water_temvillage Waterfall - Temmie Village [SAVE]);
global.entrance = 24;
global.interact = 3;