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gml_Object_obj_shop5_Other_11

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1
instance_create(0, 0, obj_unfader);
2
alarm[2] = 1;
gml_Object_obj_shop5_Alarm_2.gml

if (global.flag[7 true_pacifist] == 0) { caster_set_volume(shopmus, vol); vol -= 0.02; alarm[2] = 1; }
3
alarm[3] = 40;
gml_Object_obj_shop5_Alarm_3.gml

if (global.flag[7 true_pacifist] == 0) caster_free(shopmus); instance_create(0, 0, obj_persistentfader); room_goto(room_water_temvillage Waterfall - Temmie Village [SAVE]);
4
global.entrance = 24;
5
global.interact = 3;