1 |
with (obj_shop3) |
2 |
{ |
3 |
if (instance_exists(cattywriter) && obj_shopkeeper_catty.face == 0) |
4 |
{ |
5 |
if (cattywriter.halt == 0) |
6 |
obj_shopkeeper_catty.banim += 0.334; |
7 |
else |
8 |
obj_shopkeeper_catty.banim = 0; |
9 |
} |
10 |
else |
11 |
{ |
12 |
obj_shopkeeper_catty.banim = 0; |
13 |
} |
14 |
} |
15 |
draw_sprite(sprite_index, banim, x + floor(bxx), y + floor(byy)); |
16 |
if (face > 0) |
17 |
draw_sprite(spr_cattyface, face, x + 34 + floor(bxx), y + 17 + floor(byy)); |
18 |
armexp = global.faceemotion; |
19 |
if (armexp == 0) |
20 |
{ |
21 |
face = 0; |
22 |
idealarmx1 = x + 60; |
23 |
idealarmy1 = 130; |
24 |
idealarmx2 = x + 40; |
25 |
idealarmy2 = 130; |
26 |
yadjust = 10; |
27 |
xadjust = 2; |
28 |
if (abs(xx) > 0.1) |
29 |
xx /= 1.5; |
30 |
if (abs(yy) > 0.1) |
31 |
yy /= 1.5; |
32 |
if (abs(xx) < 0.1 && abs(yy) < 0.1) |
33 |
armsiner = 0; |
34 |
if (abs(bxx) > 0.1) |
35 |
bxx /= 1.5; |
36 |
if (abs(byy) > 0.1) |
37 |
byy /= 1.5; |
38 |
} |
39 |
if (armexp == 1) |
40 |
{ |
41 |
face = 1; |
42 |
arm = 1; |
43 |
idealarmx1 = x + 57; |
44 |
idealarmy1 = y + 50; |
45 |
idealarmy2 = y + 50; |
46 |
idealarmx2 = x + 50; |
47 |
armsiner += 1; |
48 |
byy = sin(armsiner) * 1.5; |
49 |
yy = cos(armsiner) * 1.5; |
50 |
} |
51 |
if (armexp == 2) |
52 |
{ |
53 |
face = 6; |
54 |
arm = 1; |
55 |
idealarmx1 = x + 60; |
56 |
idealarmy1 = y + 50; |
57 |
idealarmx2 = x + 50; |
58 |
idealarmy2 = y + 50; |
59 |
armsiner += 1; |
60 |
xx = sin(armsiner / 3) * 5; |
61 |
yy = abs(sin(armsiner / 3) * 4); |
62 |
bxx = -sin(armsiner / 3) * 3; |
63 |
} |
64 |
if (armexp == 3) |
65 |
{ |
66 |
face = 0; |
67 |
arm = 0; |
68 |
yadjust = 5; |
69 |
idealarmx1 = x + 70; |
70 |
idealarmy1 = y + 60; |
71 |
idealarmx2 = x + 40; |
72 |
idealarmy2 = y + 60; |
73 |
armsiner += 1; |
74 |
xx = sin(armsiner / 4) * 1; |
75 |
yy = cos(armsiner / 4) * 1; |
76 |
} |
77 |
if (armexp == 4) |
78 |
{ |
79 |
face = 1; |
80 |
arm = 2; |
81 |
idealarmx1 = x + 60; |
82 |
idealarmy1 = y + 50; |
83 |
idealarmy2 = 130; |
84 |
armsiner += 1; |
85 |
xx = sin(armsiner / 2) * 4; |
86 |
yy = cos(armsiner / 2) * 4; |
87 |
} |
88 |
if (armexp == 5) |
89 |
{ |
90 |
face = 3; |
91 |
arm = 1; |
92 |
xadjust = 6; |
93 |
idealarmx1 = x + 45; |
94 |
idealarmy1 = y + 48; |
95 |
idealarmx2 = x + 65; |
96 |
idealarmy2 = 130; |
97 |
if (abs(xx) > 0.1) |
98 |
xx /= 1.5; |
99 |
if (abs(yy) > 0.1) |
100 |
yy /= 1.5; |
101 |
if (abs(bxx) > 0.1) |
102 |
bxx /= 1.5; |
103 |
if (abs(byy) > 0.1) |
104 |
byy /= 1.5; |
105 |
} |
106 |
if (armexp == 6) |
107 |
{ |
108 |
face = 7; |
109 |
arm = 2; |
110 |
idealarmx1 = x + 48; |
111 |
idealarmy1 = y + 56; |
112 |
idealarmx2 = x + 62; |
113 |
idealarmy2 = y + 50; |
114 |
armsiner += 1; |
115 |
xx = sin(armsiner / 3) * 4; |
116 |
yy = cos(armsiner / 3) * 1; |
117 |
} |
118 |
if (armexp == 7) |
119 |
{ |
120 |
face = 5; |
121 |
idealarmx1 = x + 60; |
122 |
idealarmy1 = 130; |
123 |
idealarmx2 = x + 40; |
124 |
idealarmy2 = 130; |
125 |
yadjust = 10; |
126 |
xadjust = 2; |
127 |
if (abs(xx) > 0.1) |
128 |
xx /= 1.5; |
129 |
if (abs(yy) > 0.1) |
130 |
yy /= 1.5; |
131 |
if (abs(xx) < 0.1 && abs(yy) < 0.1) |
132 |
armsiner = 0; |
133 |
if (abs(bxx) > 0.1) |
134 |
bxx /= 1.5; |
135 |
if (abs(byy) > 0.1) |
136 |
byy /= 1.5; |
137 |
} |
138 |
if (armexp == 8) |
139 |
{ |
140 |
face = 2; |
141 |
idealarmx1 = x + 60; |
142 |
idealarmy1 = 130; |
143 |
idealarmx2 = x + 40; |
144 |
idealarmy2 = 130; |
145 |
yadjust = 10; |
146 |
xadjust = 2; |
147 |
if (abs(xx) > 0.1) |
148 |
xx /= 1.5; |
149 |
if (abs(yy) > 0.1) |
150 |
yy /= 1.5; |
151 |
if (abs(xx) < 0.1 && abs(yy) < 0.1) |
152 |
armsiner = 0; |
153 |
if (abs(bxx) > 0.1) |
154 |
bxx /= 1.5; |
155 |
if (abs(byy) > 0.1) |
156 |
byy /= 1.5; |
157 |
} |
158 |
draw_sprite(spr_catarm, arm, armx1 + xx, army1 + yy); |
159 |
draw_sprite_ext(spr_catarm, arm, armx2 + xx, army2 + yy, -1, 1, 0, c_white, 1); |
160 |
if (armx1 < idealarmx1) |
161 |
armx1 += xadjust; |
162 |
if (armx1 > idealarmx1) |
163 |
armx1 -= xadjust; |
164 |
if (armx2 < idealarmx2) |
165 |
armx2 += xadjust; |
166 |
if (armx2 > idealarmx2) |
167 |
armx2 -= xadjust; |
168 |
if (army1 < idealarmy1) |
169 |
army1 += yadjust; |
170 |
if (army2 < idealarmy2) |
171 |
army2 += yadjust; |
172 |
if (army1 > idealarmy1) |
173 |
army1 -= yadjust; |
174 |
if (army2 > idealarmy2) |
175 |
army2 -= yadjust; |
176 |
if (abs(armx1 - idealarmx1) < xadjust) |
177 |
armx1 = idealarmx1; |
178 |
if (abs(armx2 - idealarmx2) < xadjust) |
179 |
armx2 = idealarmx2; |
180 |
if (abs(army1 - idealarmy1) < yadjust) |
181 |
army1 = idealarmy1; |
182 |
if (abs(army2 - idealarmy2) < yadjust) |
183 |
army2 = idealarmy2; |
184 |
if (global.debug == 1) |
185 |
{ |
186 |
if (keyboard_check_pressed(vk_space)) |
187 |
{ |
188 |
armexp += 1; |
189 |
if (armexp == 9) |
190 |
armexp = 0; |
191 |
} |
192 |
} |