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gml_Object_obj_shyrenbody_Step_0

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1
siny += 1;
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y = yo + (sin(siny / 30) * 4);
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yo += vspeed;
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if (instance_exists(creator))
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{
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    if (creator.emotion == 0)
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        sprite_index = spr_shyren_hide;
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    if (creator.emotion == 1)
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        sprite_index = spr_shyren_swim;
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    if (creator.emotion == 2)
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        sprite_index = spr_shyren_sing;
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}
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else
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{
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    instance_destroy();
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}