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gml_Object_obj_shyrenmovenpc_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite(sprite_index, image_index, x, y);
2
hole.image_xscale = 0.5 - ((ystart - y) / 40);
3
hole.image_yscale = 0.5 - ((ystart - y) / 40);