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gml_Object_obj_sided_fire_Step_0

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1
if (y > global.idealborder[3] && vspeed > 0)
2
    instance_destroy();
3
if (y < (global.idealborder[2] - sprite_height) && vspeed < 0)
4
    instance_destroy();
5
if (collision_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom, obj_heart, 0, 1))
6
    event_user(0);