1 | if (y > global.idealborder[3] && vspeed > 0) |
2 | instance_destroy(); |
3 | if (y < (global.idealborder[2] - sprite_height) && vspeed < 0) |
4 | instance_destroy(); |
5 | if (collision_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom, obj_heart, 0, 1)) |
6 | event_user(0); |