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gml_Object_obj_skyorb_Alarm_11

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1
type = choose(0, 1);
2
snd_play(snd_break2);
3
instance_create(0, 0, obj_flasher);
4
if (type == 0)
5
    cc = instance_create(x, y, obj_skymoon);
6
if (type == 1)
7
    cc = instance_create(x, y, obj_sunmoon);
8
cc.dmg = dmg;
9
instance_destroy();