1 | type = choose(0, 1); |
2 | snd_play(snd_break2); |
3 | instance_create(0, 0, obj_flasher); |
4 | if (type == 0) |
5 | cc = instance_create(x, y, obj_skymoon); |
6 | if (type == 1) |
7 | cc = instance_create(x, y, obj_sunmoon); |
8 | cc.dmg = dmg; |
9 | instance_destroy(); |