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gml_Object_obj_sleepdog_Create_0

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1
image_xscale = 2;
2
image_yscale = 2;
3
y = global.idealborder[3] - sprite_height;
4
x = ((global.idealborder[0] + global.idealborder[1]) / 2) - (sprite_width / 2);
5
image_speed = 0.1;
6
dmg = 5;
7
myself = 0;
8
hmove = 0;