1 | image_xscale = 2; |
2 | image_yscale = 2; |
3 | y = global.idealborder[3] - sprite_height; |
4 | x = ((global.idealborder[0] + global.idealborder[1]) / 2) - (sprite_width / 2); |
5 | image_speed = 0.1; |
6 | dmg = 5; |
7 | myself = 0; |
8 | hmove = 0; |