1 | scr_depth(0, 0, 0, 0, 0); |
2 | if (global.kills > 16) |
3 | instance_destroy(); |
4 | if (room == room_ruins17 && global.kills > 0) |
5 | instance_destroy(); |
6 | if (room == room_ruins7 && global.kills > 0) |
7 | instance_destroy(); |