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gml_Object_obj_snowdrake_Step_0

(view raw script w/o annotations or w/e)
1
if (global.mnfight == 3)
2
    attacked = 0;
3
if (alarm[5] > 0)
4
{
5
    if (global.monster[0] == 1)
6
    {
7
        if (global.monsterinstance[0].alarm[5] > alarm[5])
gml_Object_obj_snowdrake_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2; global.border = 7;
8
            alarm[5] = global.monsterinstance[0].alarm[5];
gml_Object_obj_snowdrake_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2; global.border = 7;
9
    }
10
    if (global.monster[1] == 1)
11
    {
12
        if (global.monsterinstance[1].alarm[5] > alarm[5])
gml_Object_obj_snowdrake_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2; global.border = 7;
13
            alarm[5] = global.monsterinstance[1].alarm[5];
gml_Object_obj_snowdrake_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2; global.border = 7;
14
    }
15
    if (global.monster[2] == 1)
16
    {
17
        if (global.monsterinstance[2].alarm[5] > alarm[5])
gml_Object_obj_snowdrake_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2; global.border = 7;
18
            alarm[5] = global.monsterinstance[2].alarm[5];
gml_Object_obj_snowdrake_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2; global.border = 7;
19
    }
20
}
21
if (global.mnfight == 1)
22
{
23
    if (talked == 0)
24
    {
25
        alarm[5] = 110;
gml_Object_obj_snowdrake_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2; global.border = 7;
26
        alarm[6] = 1;
gml_Object_obj_snowdrake_Alarm_6.gml

blcon = instance_create(x + 145, y + 52, obj_blconsm); gg = floor(random(3)); mycommand = round(random(100)); if (mercymod == -25 && scr_monstersum() == 1) mercymod = 0; if (mycommand >= 0 && mycommand < 14) global.msg[0] =
"Ice"
to meet
you.
scr_gettext("obj_snowdrake_248")
; if (mycommand >= 14 && mycommand < 28) global.msg[0] =
Ice puns
are
"snow"
problem
scr_gettext("obj_snowdrake_249")
; if (mycommand >= 28 && mycommand < 42) global.msg[0] =
Fights
you in
"cold"
blood.
scr_gettext("obj_snowdrake_250")
; if (mycommand >= 42 && mycommand <= 66) global.msg[0] =
Better
not snow
"flake"
out!
scr_gettext("obj_snowdrake_251")
; if (mycommand >= 66 && mycommand <= 80) global.msg[0] =
My fave
ice
cereals:
"frosted"
scr_gettext("obj_snowdrake_252")
; if (mycommand >= 80 && mycommand <= 90) global.msg[0] =
"Chill"
out...
scr_gettext("obj_snowdrake_253")
; if (mycommand >= 90 && mycommand <= 100) global.msg[0] =
M.. m..
macaroni
and
"freeze"
scr_gettext("obj_snowdrake_254")
; if (mercymod == -25) { if (gg == 0) global.msg[0] =
Do I
really
...
scr_gettext("obj_snowdrake_257")
; if (gg == 1) global.msg[0] =
Hey...
scr_gettext("obj_snowdrake_258")
; if (gg == 2) global.msg[0] =
Guys...
guys...
scr_gettext("obj_snowdrake_259")
; } if (whatiheard == 3) { if (joketold == 1) { if (gg == 0) global.msg[0] =
You have
good
taste!!
(In jokes)
scr_gettext("obj_snowdrake_265")
; if (gg == 1) global.msg[0] =
See!?
Laughs!
Dad was
wrong!
scr_gettext("obj_snowdrake_266")
; if (gg == 2) global.msg[0] =
Thanks,
you're
all
great.
scr_gettext("obj_snowdrake_267")
; if (global.flag[57 status_snowdrake] == 0) global.msg[0] =
See!?
Laughs!
Dad was
wrong!
scr_gettext("obj_snowdrake_268")
; global.flag[57 status_snowdrake] = 1; } if (joketold == 0) global.msg[0] =
What are
YOU
laughin'
at?!?
scr_gettext("obj_snowdrake_271")
; alarm[5] = 108; } if (whatiheard != 1 && whatiheard != 3 && whatiheard != 4 && whatiheard != 19 && whatiheard != 20 && mercymod != -25) joketold = 1; if (whatiheard == 4) { if (gg == 0) global.msg[0] =
Is that
s'posed
to be
funny?
scr_gettext("obj_snowdrake_278")
; if (gg == 1) global.msg[0] =
Ha...
Ha...
Nice
try.
scr_gettext("obj_snowdrake_279")
; if (gg == 2) global.msg[0] =
I've
heard
that
one.
scr_gettext("obj_snowdrake_280")
; } if (whatiheard == 1) { if (gg == 0) global.msg[0] =
THIS
won't be
funny
either!
scr_gettext("obj_snowdrake_285")
; if (gg == 1) global.msg[0] =
Is your
flesh
rotten
as you?
scr_gettext("obj_snowdrake_286")
; if (gg == 2) global.msg[0] =
(Insults
towards
humans)
scr_gettext("obj_snowdrake_287")
; joketold = 0; } if (whatiheard == 20) { if (gg == 0) global.msg[0] =
IT'S
JUST
LIKE
'EM
scr_gettext("obj_snowdrake_292")
; if (gg == 1) global.msg[0] =
HAHA
YOU'RE
BETTER
scr_gettext("obj_snowdrake_293")
; if (gg == 2) global.msg[0] =
YOU
NAILED
IT
scr_gettext("obj_snowdrake_294")
; mercymod = 200; } if (whatiheard == 19) { if (gg == 0) global.msg[0] =
That's
not
like
me...
scr_gettext("obj_snowdrake_299")
; if (gg == 1) global.msg[0] =
I don't
do it
that
way...
scr_gettext("obj_snowdrake_300")
; if (gg == 2) global.msg[0] =
It's
better
when I
do it...
scr_gettext("obj_snowdrake_301")
; mercymod = -25; } global.msg[1] =
Close MessageClose MessageClose Message
scr_gettext("obj_snowdrake_309")
; global.typer = 2; blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER); global.border = 6; obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8;
27
        talked = 1;
28
        global.heard = 0;
29
    }
30
}
31
if (control_check_pressed(0))
32
{
33
    if (alarm[5] > 5 && obj_lborder.x == global.idealborder[0] && alarm[6] < 0)
gml_Object_obj_snowdrake_Alarm_6.gml

blcon = instance_create(x + 145, y + 52, obj_blconsm); gg = floor(random(3)); mycommand = round(random(100)); if (mercymod == -25 && scr_monstersum() == 1) mercymod = 0; if (mycommand >= 0 && mycommand < 14) global.msg[0] =
"Ice"
to meet
you.
scr_gettext("obj_snowdrake_248")
; if (mycommand >= 14 && mycommand < 28) global.msg[0] =
Ice puns
are
"snow"
problem
scr_gettext("obj_snowdrake_249")
; if (mycommand >= 28 && mycommand < 42) global.msg[0] =
Fights
you in
"cold"
blood.
scr_gettext("obj_snowdrake_250")
; if (mycommand >= 42 && mycommand <= 66) global.msg[0] =
Better
not snow
"flake"
out!
scr_gettext("obj_snowdrake_251")
; if (mycommand >= 66 && mycommand <= 80) global.msg[0] =
My fave
ice
cereals:
"frosted"
scr_gettext("obj_snowdrake_252")
; if (mycommand >= 80 && mycommand <= 90) global.msg[0] =
"Chill"
out...
scr_gettext("obj_snowdrake_253")
; if (mycommand >= 90 && mycommand <= 100) global.msg[0] =
M.. m..
macaroni
and
"freeze"
scr_gettext("obj_snowdrake_254")
; if (mercymod == -25) { if (gg == 0) global.msg[0] =
Do I
really
...
scr_gettext("obj_snowdrake_257")
; if (gg == 1) global.msg[0] =
Hey...
scr_gettext("obj_snowdrake_258")
; if (gg == 2) global.msg[0] =
Guys...
guys...
scr_gettext("obj_snowdrake_259")
; } if (whatiheard == 3) { if (joketold == 1) { if (gg == 0) global.msg[0] =
You have
good
taste!!
(In jokes)
scr_gettext("obj_snowdrake_265")
; if (gg == 1) global.msg[0] =
See!?
Laughs!
Dad was
wrong!
scr_gettext("obj_snowdrake_266")
; if (gg == 2) global.msg[0] =
Thanks,
you're
all
great.
scr_gettext("obj_snowdrake_267")
; if (global.flag[57 status_snowdrake] == 0) global.msg[0] =
See!?
Laughs!
Dad was
wrong!
scr_gettext("obj_snowdrake_268")
; global.flag[57 status_snowdrake] = 1; } if (joketold == 0) global.msg[0] =
What are
YOU
laughin'
at?!?
scr_gettext("obj_snowdrake_271")
; alarm[5] = 108; } if (whatiheard != 1 && whatiheard != 3 && whatiheard != 4 && whatiheard != 19 && whatiheard != 20 && mercymod != -25) joketold = 1; if (whatiheard == 4) { if (gg == 0) global.msg[0] =
Is that
s'posed
to be
funny?
scr_gettext("obj_snowdrake_278")
; if (gg == 1) global.msg[0] =
Ha...
Ha...
Nice
try.
scr_gettext("obj_snowdrake_279")
; if (gg == 2) global.msg[0] =
I've
heard
that
one.
scr_gettext("obj_snowdrake_280")
; } if (whatiheard == 1) { if (gg == 0) global.msg[0] =
THIS
won't be
funny
either!
scr_gettext("obj_snowdrake_285")
; if (gg == 1) global.msg[0] =
Is your
flesh
rotten
as you?
scr_gettext("obj_snowdrake_286")
; if (gg == 2) global.msg[0] =
(Insults
towards
humans)
scr_gettext("obj_snowdrake_287")
; joketold = 0; } if (whatiheard == 20) { if (gg == 0) global.msg[0] =
IT'S
JUST
LIKE
'EM
scr_gettext("obj_snowdrake_292")
; if (gg == 1) global.msg[0] =
HAHA
YOU'RE
BETTER
scr_gettext("obj_snowdrake_293")
; if (gg == 2) global.msg[0] =
YOU
NAILED
IT
scr_gettext("obj_snowdrake_294")
; mercymod = 200; } if (whatiheard == 19) { if (gg == 0) global.msg[0] =
That's
not
like
me...
scr_gettext("obj_snowdrake_299")
; if (gg == 1) global.msg[0] =
I don't
do it
that
way...
scr_gettext("obj_snowdrake_300")
; if (gg == 2) global.msg[0] =
It's
better
when I
do it...
scr_gettext("obj_snowdrake_301")
; mercymod = -25; } global.msg[1] =
Close MessageClose MessageClose Message
scr_gettext("obj_snowdrake_309")
; global.typer = 2; blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER); global.border = 6; obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8;
34
        alarm[5] = 2;
gml_Object_obj_snowdrake_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2; global.border = 7;
35
}
36
if (global.hurtanim[myself] == 1)
37
{
38
    shudder = 8;
39
    alarm[3] = global.damagetimer;
gml_Object_obj_snowdrake_Alarm_3.gml

if (image_index != 1) { with (mypart1) instance_destroy(); with (mypart2) instance_destroy(); dmgwriter = instance_create(x + 20, y - 10, obj_dmgwriter); global.damage = takedamage; with (dmgwriter) dmg = global.damage; image_index = 1; snd_play(snd_damage); alarm[8] = 11; } if (sha == 0) sha = x; x = sha + shudder; if (shudder < 0) shudder = -(shudder + 1); else shudder = -shudder; if (shudder == 0) { sha = 0; global.hurtanim[myself] = 2; exit; } alarm[3] = 2;
40
    global.hurtanim[myself] = 3;
41
}
42
if (global.hurtanim[myself] == 2)
43
{
44
    global.monsterhp[myself] -= takedamage;
45
    with (dmgwriter)
46
alarm[2]
47
    if (global.monsterhp[myself] >= 1)
48
    {
49
        mypart1 = instance_create(x, y, part1);
50
        mypart2 = instance_create(x, y, part2);
51
        global.hurtanim[myself] = 0;
52
        image_index = 0;
53
        global.myfight = 0;
54
        global.mnfight = 1;
55
    }
56
    else
57
    {
58
        global.myfight = 0;
59
        global.mnfight = 1;
60
        killed = 1;
61
        instance_destroy();
62
    }
63
}
64
if (global.hurtanim[myself] == 5)
65
{
66
    global.damage = 0;
67
    instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter);
68
    with (obj_dmgwriter)
69
alarm[2]
70
    global.myfight = 0;
71
    global.mnfight = 1;
72
    global.hurtanim[myself] = 0;
73
}
74
if (global.mnfight == 2)
75
{
76
    if (attacked == 0)
77
    {
78
        pop = scr_monstersum
scr_monstersum

return global.monster[0] + global.monster[1] + global.monster[2];
();
79
        if (instance_exists(obj_jerry))
80
        {
81
            if (obj_jerry.ditch == 0)
82
                pop -= 1;
83
        }
84
        global.turntimer = 120;
85
        if (pop == 2)
86
            global.turntimer = 130;
87
        global.firingrate = 16;
88
        if (pop == 3)
89
            global.firingrate = global.firingrate * 2.4;
90
        if (pop == 2)
91
            global.firingrate = global.firingrate * 2;
92
        if (mycommand >= 0 && mycommand <= 50)
93
        {
94
            gen = instance_create(x, y, obj_4sidegen);
95
            gen.bullettype = 1;
96
        }
97
        else
98
        {
99
            global.firingrate += 8;
100
            gen = instance_create(x, y, obj_4sidegen);
101
            gen.bullettype = 0;
102
        }
103
        gen.myself = myself;
104
        if (mycommand >= 0)
105
            global.msg[0] = 
* Snowdrake is assessing the
crowd.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_507")
;
106
        if (mycommand >= 25)
107
            global.msg[0] = 
* Snowdrake is practicing
its next pun.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_508")
;
108
        if (mycommand >= 40)
109
            global.msg[0] = 
* Snowdrake is smiling at its
own bad joke.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_509")
;
110
        if (mycommand >= 60)
111
            global.msg[0] = 
* It smells like a wet
pillow.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_510")
;
112
        if (mycommand >= 80)
113
            global.msg[0] = 
* Snowdrake realized its own
name is a pun and is
freaking out.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_511")
;
114
        if (mercymod == 80)
115
            global.msg[0] = 
* Snowdrake is pleased with
its "cool" joke.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_512")
;
116
        if (mercymod == 200)
117
            global.msg[0] = 
* Snowdrake is laughing at
your imitation of its
cohort.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_513")
;
118
        if (mercymod == -35)
119
            global.msg[0] = 
* Snowdrake pretends not to
care.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_514")
;
120
        if (mercymod < -10)
121
            global.msg[0] = 
* Snowdrake is puffed up..
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_515")
;
122
        if (global.monsterhp[myself] < 20)
123
            global.msg[0] = 
* Snowdrake is flaking
apart.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_516")
;
124
        attacked = 1;
125
    }
126
}
127
if (global.myfight == 2)
128
{
129
    if (whatiheard != -1)
130
    {
131
        if (global.heard == 0)
132
        {
133
            if (whatiheard == 0)
134
            {
135
                global.msc = 0;
136
                global.msg[0] = 
* SNOWDRAKE - ATK 12 DEF 7
* This teen comedian fights to
keep a captive audience.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_533")
;
137
                OBJ_WRITER.halt = 3;
138
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
139
                with (iii)
140
                    halt = 0;
141
            }
142
            if (whatiheard == 1)
143
            {
144
                global.msc = 0;
145
                gg = floor(random(6));
146
                if (gg <= 2)
147
                    global.msg[0] = 
* You boo the Snowdrake.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_542")
;
148
                if (gg == 3 || gg == 4)
149
                    global.msg[0] = 
* You tell the Snowdrake that
they aren't funny.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_543")
;
150
                if (gg == 5)
151
                {
152
                    global.msg[0] = 
* You tell the Snowdrake that
no one will ever love
them the way they are...Wait for input
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_545")
;
153
                    global.msg[1] = 
* They struggle to make a
retort,Delay 11 and slink away
utterly crushed...Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_546")
;
154
                }
155
                OBJ_WRITER.halt = 3;
156
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
157
                with (iii)
158
                    halt = 0;
159
                mercymod = -10;
160
                if (gg == 5)
161
                    mercymod = 222;
162
            }
163
            if (whatiheard == 3)
164
            {
165
                if (joketold == 0)
166
                {
167
                    mercymod = -4;
168
                }
169
                else
170
                {
171
                    mercymod = 80;
172
                    global.flag[136 spared_snowdrake] = 1;
173
                }
174
                global.msc = 0;
175
                if (joketold == 0)
176
                    global.msg[0] = 
* You laugh at Snowdrake before
it says anything funny.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_559")
;
177
                if (joketold == 1)
178
                    global.msg[0] = 
* You laugh at Snowdrake's
pun.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_560")
;
179
                OBJ_WRITER.halt = 3;
180
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
181
                with (iii)
182
                    halt = 0;
183
            }
184
            if (whatiheard == 4)
185
            {
186
                global.msc = 0;
187
                if (scr_monstersum
scr_monstersum

return global.monster[0] + global.monster[1] + global.monster[2];
() == 1)
188
                    global.msg[0] = 
* You make a bad ice pun.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_568")
;
189
                if (scr_monstersum
scr_monstersum

return global.monster[0] + global.monster[1] + global.monster[2];
() > 1)
190
                {
191
                    global.msg[0] = 
* You make a bad ice pun.Wait for input
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_570")
;
192
                    global.msg[1] = 
* The other monsters think
it's hilarious...Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_snowdrake_571")
;
193
                    scr_withallmonster
scr_withallmonster

if (argument0 == 0) { for (i = 0; i < 3; i += 1) { if (global.monster[i] == 1) { with (global.monsterinstance[i]) whatiheard = argument1; } } }
(0, 20);
194
                    whatiheard = 19;
195
                }
196
                OBJ_WRITER.halt = 3;
197
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
198
                with (iii)
199
                    halt = 0;
200
            }
201
            global.heard = 1;
202
        }
203
    }
204
}
205
if (global.myfight == 4)
206
{
207
    if (global.mercyuse == 0)
208
    {
209
        script_execute(scr_mercystandard);
210
        if (mercy < 0)
211
            instance_destroy();
212
    }
213
}
214
if (mercymod == 222 && instance_exists(OBJ_WRITER) == 0)
215
{
216
    script_execute(scr_mercystandard);
217
    if (mercy < 0)
218
        instance_destroy();
219
}