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gml_Object_obj_soundcombo_Create_0

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1
alarm[0]
 = 1;
gml_Object_obj_soundcombo_Alarm_0.gml

snd_play(sound1);
2
alarm[1]
 = 15;
gml_Object_obj_soundcombo_Alarm_1.gml

snd_play(sound2); instance_destroy();
3
sound1 = snd_swallow;
4
sound2 = snd_power;