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gml_Object_obj_soundtest_Create_0

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1
draw_set_color(c_white);
2
audio_stop_all();
3
con = 0;
4
test_number = 0;
5
played = 0;
6
active_l = 0;
7
active_r = 0;
8
buffer = 0;
9
songno = 0;
10
gaster = 0;
11
g_timer = 0;
12
seeya_timer = 0;